Unreal Blue
Sometime back I started experimenting with LAB colour in photoshop, and I'm starting to regret it, I think. You can take an average image and play with it until it comes out just the way you want it and looks awesome... until it gets converted back to sRGB and the colours get shifted way out of whack and you then spend more hours trying to make it look like it did in LAB colour.
I spent a lot of time fiddling with this image, trying to take it from mediocrity and make it into a possibility I'd imagined when I shot it.
I have not been completely successful.
It hints at what I'd imagined, but falls short in ways that I can't explain. Of course, if I could, then I'd probably know how to fix it and I wouldn't be writing this...
That said, I wish I'd taken the time to climb down the rocks a bit to get closer to the water level, so that the horizon was better placed in frame, even though the jet trail was drifting rapidly to the right and within about 30 seconds had moved out of frame.
0 comments:
Post a Comment